Sunday, December 21, 2014

Hooker Birthday/Nun Lifestyle 3 Retrospective and Joobachi : RICO and Demons

Another day, another blogpost.  I think I'll try to keep it short this time.  I'm sick, again, with some ear infection, again, which is probably just part of some larger illness.  Whatever.  At least it's happening on the weekend.  On monday, I'll (probably) be getting my residency permit, so that'll be nice.  It means I'll be able to travel for Christmas.  Oh by the way, I probably won't be posting between January 5th and January 9th.  Blue Santa beckons, and there's no way I'm taking my laptop with me where I'm going.  I'll probably do a bit of planning for Joobachi, though.

But enough about me.  What is this, a blog?

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The first femboy picture is the exact same one that I used before.  I think this one may have a tiny bit of pubic hair, and the other one didn't, but overall, it's the exact same.  Much like the others, the first picture isn't really much different in writing than the original.  I think I added a little bit of flavor text here and there, the kisses from foot to cock is more detailed, and the blowjob description is a little bit more detailed as well.  Not much to say about this one, it's just me increasing the font size, and decreasing the picture size, so that it's legible in-game.

The second femboy picture is actually somewhat interesting.  It's a new pic, almost entirely new text, as well.  I took the magazines in the background and really ran with them, making the boy's love of female clothing into a plot point.  I wonder whether I overdid it a bit with that, since it does go on for an entire paragraph, without any real sexual content.  I probably should have put the fingering bit at the beginning, so she's got him on her lap, reading Vogue, or whatever, and massaging his prostate the whole time.  That's kind of hot.  The way I did it, though, the prostate massage ends up looking like an afterthought.
Anyway, they get to the sex soon enough.  I got sort of butted up against the picture here, I don't really understand the whole 'suck her panties' thing.  Sniffing, I get.  Licking and sucking, though, just seems a little weird.  And the tiara thing started to feel a little tired at this point.  But, what can you do?  I'm not commissioning pics, ever, so I have to work with what I'm given.
The sex is pretty straightforward, I liked the 'he was deliciously submissive, inhaling my essence' stuff.  I feel like that was a good line.  I also like that at the end, I establish that there is a 'dress up crowd' at the Temples.  Presumably, this means women who like to dress boys in girl's clothes.  I think I talked about that briefly in the Windroot special, but it was pretty brief.  Overall, I like the way that this one came out.

The first student picture is new, and I'm pretty sure there was one where she wasn't wearing panties.  I decided to use this one, because I feel like the panties just look good.  They complement her garter belt and skirt, and we've seen plenty of her pussy already.  Of course, it wouldn't be unreasonable, story-wise, to say that she just doesn't wear panties at work.  I don't imagine the Lilian Temple would have much of a dress code, outside of, 'you should probably wear clothes'.
The text for this page is mostly storyline, establishing a great number of different story elements.  First, it tells the reader that all Lilian nuns help out with 'homeschooling' for 2 days each week.  That'll be hell to remember, but it probably won't really come up again.  It goes on to explain to the reader the various reasons why the Lilians prefer to homeschool their children, and then tells the reader how, and what sorts of things get taught.  It also gives the Nun a skill, Japanese language, and shows that Japan, Sweden, and the USA are the 'big 3' in the Lilian world.  It's a hell of a lot of story for just a few paragraphs.  I sacrifice some sex for story here, but in the end, that's pretty par for the course, at this point.  I've always taken an attitude of 'story first', and this is as good a place as any to put a little exposition for the Temple.  Plus, how much description can you give for a blowjob?
The sex here is pretty quick, and compressed, and about as straightforward as it gets.  It's just a blowjob in a classroom, as a reward for getting good grades.  That's a fetish in itself, and while I don't really explore it as much as I could, I feel like the sex text here serves its purpose, and does it reasonably well.  I really couldn't shrink the picture down any more, and I wanted to get that exposition in.

The second student picture has slightly more sex.  Unfortunately, it's in a completely different setting, which means that I have to explain where they are, what they're doing, and how they got there, before I can move on to the sex.  It's mildly annoying, but it is what it is.
The expository text here, again, gives a decent amount of storyline.  It establishes that there is a sex class in the Lilian curriculum, and that the Lilians, despite their somewhat extreme ideas on age of consent, do have limits.  4 is considered to be a little young for them.  I'd imagine that they would probably start thinking about taking their kids' cherries around 6, since a boy is allowed to become an acolyte at 8.  Remember, they're done with these kids at 13, so they have to start early to get the most out of them.
It takes a little while to actually get to the sex here, because I have to set up an entire story.  It's a little unfortunate, but not the worst thing in the world.  I would have preferred a picture of the boy fucking our Nun doggy style, with her bent over a desk, or something, but again, I take what I'm given.
When I finally do get to the sex, it goes pretty quick, and glosses over a lot of the actual details of him fucking her.  Most of it is foreplay, with the actual sex simply being described as, 'hard and deep'.  Not much, but not too horrible, either.  It could be worse, at any rate.  It also establishes him as being skilled in sex, which isn't really useful or important, since I won't be using him again, but at least it's there, and it tells the reader that Lilian born boys are skilled.
So this one ended up being mostly story, without a lot of sex.  I'm not totally sure if that's okay for a narrative.  For some reason, I feel like this particular set is different somehow, from the regular narratives, and I'm totally fine with these being mostly exposition, without a whole lot of detail given to the sex scenes.
 Being narratives, they probably should have a much tighter focus, with more sex, and less story.  I'm not sure where I'm going to put the Nun Lifestyle stuff, yet.  It might be okay if they're scattered a bit, in the magazines, perhaps, instead of having it be its own pamphlet.  Of course, there's only 5 of these stories, and I don't want to have to rewrite my intro pages, so these will probably have to be their own pamphlet.  There's like 11 individual pictures, I think, so it could certainly be a pamphlet.
What I'll most likely do is make it a sort of 'Nun recruitment' pamphlet, that goes through an idealized version of what a Nun's life is like, and have it be written by the Nun, herself.  The intro would be a sort of, 'Tired of fucking men all day?  Be a cool Nun like me, and you'll have all the submissive little boys you could want!', and the outro would be 'Sign up today, we'll teach you how to pick up boys!' kind of thing.  I'll refine it later.

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I always say that I'll try to keep these short, and I never actually do.  I've been working on Joobachi planning, recently.  I've come up with 2 plans, one for RICO, and one for Summoning.

RICO is the method that I'll be using to keep the player from committing too many crimes.  I've got ideas (not plans yet)  to implement a number of crimes into the game.  Mostly just drug dealing, but possibly other stuff, as well, like petty theft, or carding.  In order to keep the player from going mad with these, and breaking the game, I'll be implementing a system where each crime successfully committed adds to a shotglass variable, called "RICO", and when that shotglass fills up, it triggers a roll for a game over during weekly rolls.
Things like assault and blatant molestation, particularly to a boy who doesn't want it, will trigger an immediate game over.  That's not what I'm talking about here.
What I'm talking about is shit that you initially get away with, like carding, or drug dealing, or cooking up kiddie porn and selling it.  Those would, realistically, catch the attention of law enforcement, but they're particularly difficult to prosecute, due to the 4th and 5th amendments.  The cops ran into this problem when trying to prosecute mafia dons, and created a law, called the "Racketeer Influenced and Corrupt Organizations Act", or, RICO.  RICO allows the police to declare any organization to be a criminal organization, and arrest everyone in the organization, from the boss, to the janitor.
So, here's how it's going to work.  Every crime that gets committed in private gets a roll.  This roll isn't for immediate game-over arrest, because that would be far too discouraging for the player.  This roll is for RICO.  So let's say you sell a bunch of Shrooms to some chick on the reservation.  When she gives you the money, the game performs a RICO roll.  Let's say, you have a 1 in 5 chance of getting a RICO score for that action.  The game rolls, and logs that info away.  It doesn't tell you, because the FBI isn't going to tell you.  Different drughouse locations will have different stats for their RICO rolls.  For example, Woody Drive might have a RICO stat of 1 in 4, while Phyllis Circle has a RICO stat of 1 in 8.  Crimes committed in the Trailer Park will have the lowest RICO stats, since literally everyone there is a criminal.  A RICO raid would basically shut them down completely.  More serious crimes, of course, would have higher RICO stats.  So if you kill someone, the game wouldn't roll for RICO chance, it would roll for degree of RICO increase.  So the chance would be 1 in 1, but the degree would be anywhere from 10 to 30.  Murder is often what triggers a RICO investigation in real life. 
So how does RICO go down?  Well, with the weekly rolls, your RICO stat can degrade, probably on a semi-randomized scale, but not too random.  Like, from 3 to 5.  Of course, you, the player, aren't going to know what your RICO score is, or how much it goes up or down.  The drughouse dealers might make a little comment when you talk to them, about how 'the block is getting hot' when your RICO score is particularly high, but beyond that, you're going to be in the dark.  That's how it is in real life.  I'm toying with the idea of using a bribe to lower your RICO score, but the issue I'm having is, who the hell do you bribe?  The governor can't do anything, and the local sheriff sure as fuck can't do anything.  RICO is federal, you'd have to bribe a senator or something, and I'm not totally sure that's something realistic to put in the game.  Maybe you could send a boy to seduce him or something, and have a bunch of different rolls and modifiers to see if it works or not.  It's an idea for a mission, at least, and something that I'll keep in mind.  That's actually something that can go in at any time, though, so I can worry about it later.


So, I'm sure you've noticed, because I've noticed, that there's a fuckton of scores, and variables, and other shit to keep track of, and the player can't realistically keep track of most of them.  So, how do I get this information to the player, in a way that is interesting, and realistic?
Succubi.
Yep, the real Daughters of Lilith will be making an appearance in this game, as a not so clever method of solving the gameplay issue of '1000 invisible stats'.  In order to show the progression of things like RICO, and extremism, we need an in-game excuse to print those stats.  Succubi are an interesting way to blend gameplay and story, and use the 'battle' and seduction mechanics that I came up with in Gaiden/Taisen, to serve an actual purpose for the player.
Essentially, there will either be one or many 'Grimoires' or 'Grimoire pages' for the player to find, and these pages would show a particular Succubus, tell the player what stat she shows, in a story-sensitive way, and then present the ritual components needed to summon her.
The rituals would essentially require the player to seduce a virgin boy, take him back to the trailer park, and fuck him, using his precious virgin cum to summon a succubus.  The difficulty here is twofold.  First, finding a boy who matches the specifications requires exploration.  Second, seducing him is an element of gameplay, that challenges the player.
There is a strategic component as well.  Virginity is a one time thing.  This means, there is a finite number of boys that fit the requirements for the ritual, and so, a finite number of rituals that the player can complete.  The more useful rituals, like RICO level check, would have only a couple of boys, while a more mundane check, like overall extremism check, would have more boys. 
This system can be used for more than just checking stats, of course.  A player could possibly use one of these Succubi to lower their RICO level, or raise the global extremism stat, by a couple of digits.
The main issue with this system is that it requires me to code a hell of a lot of extra boys.  This means that the seduction system will probably have to be more streamlined, and more standardized.  I don't really want to have 1000 generic boys, I'd rather have a few, fleshed out ones, instead, but I suppose there's upsides to both of those approaches, in story, and gameplay.  I'll probably have a bit of a hybridized system.  It's not unrealistic for there to be boys that the Main Character considers important, and others that she considers to be nothing but meat.
I'll have to give it some thought.  I'll have enough time, this is a late addition, by necessity.  I have to have all of the variables worked out and implemented before I can implement the variable checker system.

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Christ, I just wrote 5 pages.  So much for keeping things short and to the point.
Next up, I'll be releasing the Redux bits of the Timid Boys pamphlet, which probably won't be too terribly interesting to a lot of you, but it needs to get released, anyway.  After that, it's Video Ads 4, which will be mostly original stories, as opposed to parodies, and then the next 2 Hooker Birthday/Nun Lifestyle pages.  Then the cycle repeats.  I'm not even going to promise anything about a Taisen release, it'll get out when it gets out.  Maybe I'll release it for Roman Christmas.  It'll probably be out before Moscow Christmas, at least. 
I think my next planning session will cover the Billings Trailer Park Map.  It's probably where the player will spend most of their time, so I need to put an equally large amount of time into planning it. 

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